The loop finally loops
Battles can now be played from start to finish: survive the ball, resolve combat, win the encounter, choose an upgrade, and keep going.
MilestoneCombatProgression
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Prototype milestones, board experiments, combat ideas, things that worked, things that absolutely did not, and everything learned while turning BattleBall into a real game.
Battles can now be played from start to finish: survive the ball, resolve combat, win the encounter, choose an upgrade, and keep going.
One ball is one combat turn. The interesting part is deciding what every physical mechanism means once it becomes part of a build.
Characters, persistent relics, active inventory items, shops, multiple boards, and increasingly strange builds are all on the whiteboard.