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Catching up

The little magic workshop

Comparing effects in a separate preview helped settle on a green medic cross for healing features.

  • VFX
  • Healing
  • Development

I've been using a little effects workshop to compare ideas before putting them all over the board. It shows the idle and the hit separately, and can show several effects sharing one feature. That's useful because a nice effect on its own can become a mess in a stack.

Healing was a good example. The first version had a red heart with smaller hearts rising around it. I wanted to try a green medical plus too, with a solid shape and brighter edges.

The medic version is the one now connected to healing features in the game. It has a quieter idle and a larger restorative burst when the reward happens. The heart is kept in the preview for comparison.

Some other workshop ideas are still just previews. Having a place to look at them first makes those decisions much easier.