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Catching up

Shock had nobody left to jump to

A lone enemy can now take the remaining countdown hits instead of wasting most of a lightning attack.

  • Shock
  • Combat
  • Feedback

The original idea for Shock was simple: hit one enemy, jump to the next, and lose a little power with each jump. Three Shock means three damage, then two, then one. It should feel like a chain moving through the fight.

That was less satisfying against a single opponent. Now, when a Shock action starts with only one hostile left, it can hit that enemy up to three times as the power counts down. Three Shock becomes three, two and one against that same target. Each strike still checks armor separately.

The smallest Shock also gets a minimum follow-up hit, so finding a basic lightning upgrade has something to show for itself. It isn't a lasting damage-over-time status. These are separate hits during combat, and I want the animation and sound to make that little chain obvious.