BattleBall has crossed the line from a collection of pinball experiments into something we can actually sit down and play. The current prototype supports complete encounters, combat resolution, upgrade choices, and the beginning of a real run loop.
The exciting part is that the pinball table is not just a score screen. Bumpers, ramps, target sets, roll-over targets, healing shots, status effects, and other physical mechanisms are becoming the player's combat build.
The next stretch is less about proving the idea works and more about pacing, readability, enemy variety, and making every part of the table feel worth aiming for.