SKIP TO CONTENT
BATTLEBALL
BACK TO DEV LOG
Catching up

The warning looked good. I couldn't read it and play.

Enemy magic moved away from big announcements and toward clearer warnings on the actual board feature.

  • Enemy Magic
  • UI
  • Pinball

The first big curse announcement had a problem I noticed almost immediately. Read the spell, look back to find the feature name, then search the board for it. By then I was also trying to remember where the ball had gone.

The build-up meter stayed, but the warning now leans on sound, a dramatic strike and a purple marker on the affected feature. The consequences vary too. A cursed hit might help an enemy heal or gain armor, hurt you, or stop that feature from supplying its usual combat rewards.

Waiting for a timer to disappear wasn't much of a decision, so the normal curse stays until its marked hits are used, the ball ends, or the caster is interrupted. The feature itself should tell me where the danger is. I shouldn't need a large paragraph in the middle of a live ball to understand it.