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Catching up

Making the numbers feel like hits

Floating rewards now share a little bounce and drift while staying connected to the feature that earned them.

  • UI
  • Feedback
  • Relics

The floating feedback was already one of my favorite additions, so I've been giving it more attention. Points and attack effects now share the same general movement, with a little bob and sideways weave as they rise.

That also meant sorting out where they appeared. A reward floating somewhere off to the side makes it harder to connect the number to the shot. The feedback stays anchored to the feature, with nearby entries making a small local stack.

Relic bonuses needed their own fix. Something like Bumper Bible shouldn't quietly appear late or lose its moment because another hit is already on screen. Its contribution can show immediately alongside the feature's normal reward.

I'm okay with a busy board here. I just want the excitement to come from seeing what actually happened, with the numbers still readable while they're moving.