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Catching up

Okay, THAT enemy is on my side now

Bewitching has become more controlled, and its success now happens when the ball earns it.

  • Bewitching
  • Characters
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Bewitching has been through a few versions. Having enemies switch sides and then randomly come back was confusing. Giving every enemy the same conversion chance also made stealing a huge armored fighter happen more often than I wanted.

A converted enemy now keeps its current health and stays allied for the encounter. Only one ally can be alive at a time, bosses are off limits, and the last hostile can't be converted. Stronger starting enemies resist the passive and relic rolls more than weak ones.

The latest change moves that roll onto the actual damaging feature hit. It checks the current target, using the rear target for Flank, and converts immediately on success. The sound and burst happen then too. Owning the relic shouldn't make every bumper act like it just performed a successful conversion. I want that effect to mean something actually happened!