Seeing the table and the fight
The overhead view now has a live battlefield window, plus an early foundation for cabinet displays.
- Camera
- UI
- Cabinet
I really like looking down at the table, but getting the framing right exposed a problem. Pulling back enough to include the backboard made the flippers feel tiny. Moving closer made the battle harder to follow.
The overhead view now has a small live battlefield window in the upper left. It shows the same characters, health, and effects, then grows during combat so the fight can be watched without moving the playfield camera away.
The original player view and its battle camera movement are still available. There's also the beginning of a cabinet option, with a fixed playfield view and an optional separate backglass display.
That last part is a foundation. I haven't tested physical cabinet hardware, and things like analog plungers and force feedback still need their own work. For now, the extra camera choices help make the current game easier to see.