Where are all the interesting drops?
Treasure chances now build through a run, and tougher carriers can improve the quality of their rewards.
- Loot
- Relics
- Progression
I asked for items and relics to feel rare, then managed to make them feel a little too absent. Some runs were becoming a pile of ordinary damage upgrades without much that changed how I wanted to play.
Carrier chances now grow as the run progresses, with some help after eligible encounters that haven't produced one. That doesn't guarantee the next fight will have treasure. It gives a run more opportunity to find something interesting before everything is already over.
The enemy carrying it matters too. Starting health, armor and attack influence the rarity weights, so taking down a much tougher carrier can give you better odds. A later Goblin can qualify through its actual strength, not just its name. I still want finding a good relic to be lucky. I just don't want an entire run to feel like luck never got invited.