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Catching up

That glowing shot needs a better reward

Shot Flow now offers more interesting payoffs and has to be earned before another opportunity appears.

  • Shot Flow
  • Pinball
  • Rewards

I really liked the first version of a ramp charging the bumpers. It gave me a reason to make one shot before going for another. The problem was that a tiny damage bonus didn't always feel worth changing what I was doing.

Shot Flow can now pay out things like Guard, a stronger Shock, Poison, or poison spread across the enemy group. The glowing reward shot also shows what it is offering. The setup and payoff can change, so it isn't always the same ramp-to-bumper routine.

Having it active constantly was another problem. It quickly became free extra damage and background noise. Opportunities now sit behind score milestones with some variation, rather than immediately replacing themselves forever. I want the next one lighting up to make me reconsider my shot, especially when the enemies have just made another part of the board dangerous.