There is now a tier above Legendary
Divine rewards are the deliberately rare things that can turn an ordinary run into complete nonsense.
- Divine
- Relics
- Multiball
Most balance work is about stopping things from getting out of hand. I also wanted a few rewards where getting out of hand is the point. Divine sits above Legendary for those exceptionally rare finds.
Ball Frenzy is probably the easiest example to explain: eight extra balls launch into the current turn. They share the queue and progress, and combat waits until the last ball drains. It isn't eight separate enemy turns happening on top of each other.
There are other wild possibilities, like replaying a ball's queue or spreading a direct attack across the hostile group. These don't belong in the ordinary reward pool. The usual run still needs choices, pressure and limits. But I do want that occasional moment where you find something, read it twice, and realize the run has just taken a very different direction.