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Catching up

Why would I pick that target upgrade?

A reward for finishing a whole target set needed to compete with upgrading something I could hit constantly.

  • Rewards
  • Balance

I noticed I was actively disappointed whenever a target-set upgrade appeared. Some sets are awkward shots, and finishing the upper one could feel more like luck than something I deliberately earned.

Giving that completion the same small damage increase as a bumper hit didn't feel like a fair choice. One needed several specific contacts. The other might happen repeatedly during a normal launch. We increased the payoff for completion-based damage upgrades so those offers have a better reason to exist.

Warden also moved away from relying on whole target-bank completions for its passive. I'm leaving room for the possibility that some of this is my own preference. I don't expect everyone to love the same shots. But a reward I never want is useful feedback, and bigger numbers alone won't rescue a badly placed target.